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This level starts out with a cinematic. Tuvok has assembled the entire hazard
team and is briefing them on Voyager's situation. Voyager seems to be stuck
in some unknown starship graveyard. A lot of Voyager's main systems are down.
They are unsure who the scavengers were, but they seem to be made up of Klingons,
Malons, Humans, and Hirogens. Captian Janeway has decided that the best thing
to do for now is to find out all they can about where they are. So the Hazard
Team is going to explore an abandoned ship. Lt. Foster says to see Oviedo in
the weapons room and report to the transporter room. Then the meeting finishes
Now you're free to wander the hallways. First you can go into the locker room
and hear some conversations between Biessman, Telsia, Chell, and Chang. Then,
if you want, you can go out of the locker room, make a left, and another right
and go to the hazard team lounge. There you will hear more conversations. Kenn
Lathrop and Juliet Jurot are surprised upset that they're not going on this
mission; the rest of the team just wish you luck. Now you can go see Oviedo
in the weapons room, which is located across from the meeting room. Get all
the weapons from the wall and Oviedo will tell you about the phaser and scavenger
rifles. You have the option to play the High Noon holodeck program. I suggest
playing each holodeck program for practice. High Noon is pretty easy, just kill
all the cowboys. When you're done, go to the transporter room, next to the weapons
room, and beam out.